WORKSHOP

Creature Sculpting & Concepting

Creating A Portfolio-Ready Creature, From Start To Finish

  • Primary, Secondary & Tertiary Forms
  • Understanding Animal Anatomy
  • Learn Digital Sculpting
  • Presentation Workflows
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Creature Creation Pipeline

Learn how to apply practical workflows to create a game-ready character, from start to finish, with one of the Industry’s leading artists Kurtis Dawe. Kurtis has been working in the industry for over 10 years now and currently is a Sr. Character Artist at Scanline Vancouver. Some of his most recent works are; Lion King 2019, Dumbo, Godzilla King of Monsters, EA Vancouver, Double Negative, Method and Zoic Studios

Kurtis will teach you core creature and animal design skills and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your creature for final presentation.

By the end of the workshop you'll:

  • Have improved understanding of proportions.
  • Have developed and understood anatomical structure.
  • Develop a great understanding on how to design creatures.
  • Have created your own unique creature.

 

 

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Sprints

Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.

This workshop's will consist of ten live lessons and mentoring.

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SPRINT 1 


Concept & Blockout

 

Reduce decision making. Set expectations and concept. Overview of animal anatomy forms.

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SPRINT 2 


Primary Forms

 

Establishing Planes; Skeletal landmarks; Muscles. Sculpt The primary silhouette and structure for the creature alongside of determining the core features of animal anatomy.

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SPRINT 3 


Secondary Forms

 

One of the most crucial stages, where the true creature of the sculpt needs to start popping out. Using various methods to capture the essence of the concept.

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SPRINT 4-5


Retopology & UV's

 

Retopologize your Mesh. UV your Creature. Layout and finalize our Retopology and UVs and reimport our mesh back to zbrush and reproject the details.

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SPRINT 6


Sculpting Details

 

The focus will be going over advanced secondary forms. Adding in all the details and pushing the creature more. Using real world creatures and animals as our primary reference. when doing this step.

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SPRINT 7


Finalize Details

 

Fine tuning last adjustments, to prepare the final presentation of the sculpture. Going through important brushes and alphas to finalize micro details.

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SPRINT 8-9


Texturing

 

Texturing the skin, fur, or scales based on reference using Mari. Using methods to pack necessary details onto the creature.

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SPRINT 10


Final Render

 

Finalizing the project, adjusting minor details and fixing minor issues. Adding the final lighting, rendering in ZBrush and composite with photoshop.

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SPRINT 9


Lighting & Presentation

263 minutes

In this sprint, Ackeem demonstrates basic lighting theory. Designing lighting styles specific To Your Project. Pose your Character. Bring all of your Elements to life.

Kurtis Dawe:

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FLEXIBLE COURSE FEES

Choose the plan that’s right for you

Early bird pricing

$795
$498

Paid in full

  • 10 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Artist Awake
  • Life time access to streams & downloadable videos.
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Split Payment

$398
$249/mo

2 monthly payments

  • 10 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Artist Awake
  • Life time access to streams & downloadable videos.
ENROLL

Payment Plan

$265/mo
$183/mo

3 monthly payments

  • 10 weeks of LIVE Q&A
  • Critiques of your work every week
  • Detailed technique walk throughs
  • Community access to Artist Awake
  • Life time access to streams & downloadable videos.
ENROLL

Creature Sculpting & Concepting

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