Realistic Hair For Film & Games.
Johan Lithvall is a specialist for hair design in real time games and worked on titles such as Horizon Zero Dawn. Establishing a workflow in the creation of hair. Before becoming a freelance hair specialist for the game and film industries, Johan worked at Starbreeze Studios in Stockholm on The Walking Dead, focusing primarily on hair production and general character R&D using Unreal Engine.
Johan has been known for consulting his expertise on his process of creating real time hair to studios. Johan will teach you the workflows needed to level up your portfolio and get a job in hair creation for film or games. You will learn all the steps in the pipeline and understand how to prepare your Hair Cards to work successfully.
What You’ll Learn
The course will go through the full process of real time hair creation for games. The focus will be understanding the logic behind hair cards and establishing a workflow to create hair cards and render in unreal engine. By Constructing base layer of the hair. Students will learn how to get the most out of the various tools to get the best results.
By the end of the course, students will learn how to properly create real time hair and understand key components on hair cards and volume, for optimal rendering. They should also have gained knowledge on how to troubleshoot new problems or tasks.
By the end of the workshop you'll:
- Understanding the philosophy behind hair cards
- Understanding expressions and details on how they can be used.
- Have mastered your way through the hair cards pipeline.
- Have created your own unique hairstyle and presentation rendered in unreal.
Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.
This workshop's total run time is 7 hours and 56 minutes but you also get access to two other hair courses that give you 10+ hours of training.