WORKSHOP

Hard Surface Modeling

Create A Game-Ready Armor, From Start To Finish

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Learn The Entire Pipeline

Patrick has been creating hard surface for games and feature films for several years and currently works as a Character Artist at Guerrilla Games where he is currently working on Horizon Forbidden West.

Patrick will teach you the workflows for sculpting hard surface in ZBrush with the objective of producing a game ready asset. You will learn all the steps in the pipeline and understand how to prepare your model efficiently.

 

By the end of the workshop you'll:

  • Have produced a portfolio-ready character.
  • Know the principles for sculpting & modeling hard surface.
  • Have mastered how to apply imperfections.
  • Create low resolution topology and UVs
  • Textured armor sets in Substance Painter
  • Create materials & light your armor in real time
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Sprints

Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.

This workshop's total run time is 12 hours and 36 minutes.

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SPRINT 1 


Introduction to Hard Surface

128 minutes

In this sprint, Patrick gathers his reference and begins blocking in the character by  demonstrating design principles for building hard surfaces.

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SPRINT 2


Creating The Armor Block Out

236 minutes

In the next sprint, Patrick creates the majority of the armor for his character in ZBrush. Focusing on primary shapes and silhouette.

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SPRINT 3


Polishing The Hard Surface

134 minutes

In the third Patrick, begins polishing the block out. Patrick uses Sub-D Modeling, Z- Remesher with Creasing, and Polish Brushes. Then demonstrates the pros and cons for each workflow.

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SPRINT 4


Creating Hard Surface Details

94 minutes

In the fourth sprint, Patrick demonstrates how to properly add details. Patrick manually sculpts smaller shapes, micro details, and uses alphas.

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SPRINT 5


Creating Our Game Ready Mesh

96 minutes

In this sprint, Patrick creates the low resolution mesh, the UVs and Define Texture Sets. Preparations for the final stages.

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SPRINT 6


Texturing & Presentation

68 minutes

In the last sprint, Patrick builds the base materials and paints his textures in Substance Painter, and shows how to design different lighting styles.

Instructor's Gallery:

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FLEXIBLE COURSE FEES

Choose the plan that’s right for you

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