WORKSHOP

Character Facial Sculpting for Games

Creating A Real Time Portrait, From Start To Finish

  • Primary, Secondary & Tertiary Forms
  • Facial Anatomy
  • Creating Hair
  • Skin Shading & Details
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Create A Game Character

Learn how to apply and understand practical workflows to create a human face, from start to finish, with one of the Industry’s leading artists, Ivailo Ivanov. Ivailo is a self taught Character Artist and has worked mainly in the game industry, with various developers, ranging from indie to AAA. Ivailo has worked with Actalogic, Mathematic.tv, Orcari Games and more.

Ivailo will teach you the workflows for creating character portraits and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your character for final presentation.

By the end of the workshop you'll:

  • Have developed a fluency in the various stages of the PBR workflow.
  • Have developed an understanding of the facial anatomical structure.
  • Understand the theory of Likeness
  • Have mastered the pipeline for real time character portraits.

 

 

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Sprints

Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.

This workshop's total run time is 17 hours and 42 minutes.

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SPRINT 1 


Blocking Out The Character

140 minutes

In this sprint, Ivailo gathers his reference and begins blocking in the character by sculpting the face and going over the importance of facial anatomy, forms.

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SPRINT 2 


Facial Development

 135 minutes

In this sprint, Ivailo teaches how to Establish Planes of the face. Using various methods to capture the likeness of the concept.

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SPRINT 3 


Lighting & Presentation

107 minutes

In this sprint, Ivailo demonstrates basic lighting theory. Designing lighting styles specific To Your Project. Bring all of your Elements to life.

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SPRINT 4 


Final Major Forms

72 minutes

In this sprint, Ivailo will be going over adding asymmetry to the model by implementing a fat layer, big scale imperfection, facial feature asymmetry, and head posing.

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SPRINT 5 


Baking an Texturing

148 minutes

In this sprint, Ivailo textures the skin and exports Specular, Displacement, and Normal Maps. Using, TexturingXyz for the skin details and skin base texture. He will be using Zwrap to project the texture onto our model.

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SPRINT 6 


Texturing The Eyes

142 minutes

In this sprint, Ivailo creates real time eye shaders and setting up the eye textures and maps.

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SPRINT 7


Hair Creation

96 Minutes

In this sprint, Ivailo demonstrates how to create real time hair. He will show how to bake hair textures, properly plan, and place hair cards.

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SPRINT 8


Facial Hair

187 minutes

 In this sprint, Ivailo creates and textures the facial hair. He will show how to properly place and bake facial hair. Using an effective fibermesh to substance painter workflow.

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SPRINT 9


Final Render and Presentation

41 minutes

 Just like it says, this sprint is all about the the final render and presentation of your work. 

Ivailo Ivanov:

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FLEXIBLE COURSE FEES

Choose the plan that’s right for you

Character Facial Sculpting for Games

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