WORKSHOP

Create Armor For Games

Creating Armor for Game Characters

  • Concepting
  • Low Poly & High Poly
  • Texturing
  • Engraving & Presentation
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Armored Game Characters

The mistake many artists make is thinking that Character Arts is all about anatomy and figure sculpting… but how many nude game characters do you see?

Paul Widelski’s day job often involves months of time where he is focused on one thing: Creating Armor. That’s it. That One thing. He works in a team, after all. One guy does the face. Another the hair. Paul… he’s the armor guy.

Learn how to create a convincing set of armor from high poly to low poly, texturing and presentation, from one the Industry’s leading artists, Paul Widelski. Currently a Senior Character Artist at Splash Damage, Paul has been working in the Industry for 4 years.

This course on Creating Armored Game Characters will  focus entirely on the skills and workflows for creating a set of armor.

By the end of the workshop you'll:

  • Understand how to get a good and quick starting point in ZBrush.
  • Understand how make convincing armor parts and fit together fasteners, buckles, etc.
  • Have mastered how to add details such as engraving and embossing.
  • Know how to use Substance Painter workflows to create smart materials for the full set of armor.
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Sprints

Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.

This workshop's total run time is 4 hours and 48 minutes.

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SPRINT 1 


Concepting

61 minutes

In the first sprint, you will focus on getting a good, quick starting point in ZBrush. Gathering references. 

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SPRINT 2 


High Poly A

 54 minutes

Here, you will learn the effective use of the blockout from the previous week. Creating the first part of the armor. Using 3ds Max for high poly

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SPRINT 3 


High Poly B

50 minutes

In this sprint, Paul will teach you to use your reference to make convincing parts. Fitting parts together, fasteners, buckles, etc. Having our armor sit convincingly on our base body

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SPRINT 4 


Game Ready Mesh

32 minutes

Low poly methods, topology and UVs. Baking in Substance Painter using name matching. How to streamline the entire process

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SPRINT 5 


Texturing

46 minutes

In this sprint, Paul will show you how to make convincing materials for our armor. Substance Painter workflow tips, setting up smart materials for use all over the armor

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SPRINT 6 


Engraving & Presentation

45 minutes

How to make convincing materials for our armor. Rendering in Marmoset Toolbag, lighting, and clean presentation

Paul Widelski:

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Create Armor For Games

JOIN WAITLIST
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