WORKSHOP

Sci-Fi TrimSheet in Substance Designer

  • Blockout
  • Detailing & Polishing
  • Rendering & Presentation
  • Advanced graphs & trim texture sheets
ENROLL TODAY

Create A Sci-Fi 
TrimSheet Texture

Learn how to apply and understand practical workflows to create a sci-fi trimsheet texture, from start to finish, with one of the Industry’s leading artists, Alberto Cordero. Alberto started his journey with Vertex School,  and has since joined the Call of Duty franchise, working on "Warzone." Alberto has a passion and a talent for teaching, and he enjoys pushing the boundaries of learning and helping people. 

This course was designed for people who want to improve their skills in Substance Designer and create more advanced graphs. Alberto will take you back to the basics, demonstrating how to keep your graphs clean for a better final product.

By the end of the workshop you'll:

  • Be fluent on how to work with more advanced graphs.
  • Understand your needs and create your own workflow depending on the project.
  • Understand how to create your own creative process for your own designs.
  • Understand and create more advanced sci-fi trim texture sheets. 

 

Placeholder Image

Sprints

Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.

Placeholder Image

SPRINT 1 


Research, Sketch, Design!

40 minutes

In this sprint, Alberto gathers his reference and begins to plan out similar shapes he wants in the design. He designs the first sketch in photoshop. 

Placeholder Image

SPRINT 2 


Intial Blockout

28 minutes

In this sprint, Alberto starts to block out basic shapes in Substance Designer. He also demonstrates how to organize his graph. 

Placeholder Image

SPRINT 3 


Detailing and Alphas

43 minutes

In this sprint, Alberto creates detailed shapes, bolts, seams, edges and more. He also demonstrates how to use pre-designed alphas.

Placeholder Image

SPRINT 4 


Polishing the Blockout

53 minutes

In this sprint, Alberto demonstrates how to organize his graph in a cohesive fashion. He also starts creating more shapes.

Placeholder Image

SPRINT 5 


Color Pass and Masks

66 minutes

In this sprint, Alberto does a first color pass by separating shapes by material and color. He also demonstrates how to create specific masks.

Placeholder Image

SPRINT 6 


Metalness and Roughness

42 minutes

Here, Alberto demonstrates separating pieces of the design by materials: plastics, metals, or rubbers. 

Placeholder Image

SPRINT 7


Render & Presentation

56 Minutes

In this sprint, Alberto demonstrates how to capture renders using PBR Render Node, as well as finalizing the presentation in Marmoset Toolbag and Photoshop.

Alberto Cordero

Placeholder Image
Placeholder Image
Placeholder Image
Placeholder Image
Placeholder Image
Placeholder Image

Instant Access

$97.00

Sci-Fi TrimSheet in Substance Designer

  •  100% Exclusive Lectures
  • 7 Sprints
  • 5+ hours of training 
  • A community of 2000+ artists
  • Mode of Delivery: Online
  • Community Support: Available 

 



 

ENROLL TODAY

Pro

$97/m

per month for 6 months

  • 100% Exclusive Lectures
  • 7 Sprints
  • 5+ hours of training
  • A community of 2000+ artists
  • Mode of Delivery: Online
  • Certification: Available
  • Individual Video Support: 6/Mo
  • Group Video Support: 6/Mo
  • Email Support: Available

 

 

JOIN THE WAITLIST

Sci-Fi TrimSheet in Substance Designer

ENROLL TODAY
Placeholder Image