WORKSHOP

Substance Designer Fundamentals

Create A Game-Ready Materials, From Start To Finish

  • Understand Advanced Graphs
  • Advanced Alpha Workflows
  • Learn The Pipeline
  • Learn Material Expression
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Learn The Entire Pipeline

Learn how to apply practical workflows to create a game-ready materials, from start to finish, with one of the Industry’s leading artists, Alberto Cordero.  Alberto has been creating materials for several years and currently works as a material artist at High Moon Studios working on Call of Duty Warzone.

Alberto will teach you the workflows for material creation and will guide you through all stages. You will learn all the steps in the pipeline and understand how to prepare your materials for final presentation.

By the end of the workshop you'll:

  • Have developed a fluency in the various stages of material expression.
  • Learn how to create your own creative process on designs.
  • Have mastered the pipeline for material creation.
  • Have created your own game-ready material.

 

 

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Sprints

Our courses are built around job-readiness so we use Sprints to help break the content up into actionable units.

This workshop's total run time is 47 hours and 18 minutes but you also get access to two other hair courses that give you 10+ hours of training.

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SPRINT 1 


Research, Sketch, Design!

213 minutes

In this sprint, Alberto gathers his reference and shows his best practices to achieve the best result. Reduce decision making. Set expectations and concept.

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SPRINT 2 


Initial BlockOut stage

300 minutes

Alberto beginss to BlockOut shapes in  Substance Designer. Creating basic shapes organizing your graph.

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SPRINT 3 


Polishing the BlockOut

277 minutes

Alberto will begin to take a look at the graph, grouping them so everything is more cohesive and organized. He'll also demonstrate how to create additional shapes.

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SPRINT 4 


Detailing and Alphas

270 minutes

In this sprint Alberto will create detailed shapes, bolts, seams, edges and more. He will also cover how to use pre-designed alphas.

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SPRINT 5 


Color Pass and Masks

342 minutes

One of the most crucial stages, starting with the first color pass on the design by separating some shapes by materials and color.

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SPRINT 6 


Metalness & Roughness work

482 minutes

In this sprint, Alberto will show how to start separating pieces from the design by materials, plastics, metals, and rubber.

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SPRINT 7


PBR Render Node

483 minutes

In this sprint, Alberto will demonstrate how to capture renders from the design, one of the fastest ways is to use the PBR Render Node in Substance Designer.

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SPRINT 8


Marmoset Toolbag, Render, Animation

209 minutes

In this sprint, Alberto sets up materials in Marmoset Toolbag for presentation renders, he will also create some basic animations for our final presentation.

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SPRINT 9


Presentation

263 minutes

In this sprint, Alberto will create a basic template in PhotoShop in preparation to import the final renders, for the presentation.

Alberto Cordero:

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FLEXIBLE COURSE FEES

Choose the plan that’s right for you

Instant Access

$197
$137.90

GOODBYE 2020! 30% OFF

  • 72 Objectives
  • 47 hrs+ of training
  • scene files
  • A community of 2000+ artists
  • Mode of Delivery: Online
  • Community Support: Available

 

 

 

 

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Pro

$97/m

per month for 6 months

  • 72 Objectives
  • 47 hrs+ of training
  • scene files
  • A community of 2000+ artists
  • Mode of Delivery: Online
  • Certification: Available
  • Individual Video Support: 6/Mo
  • Group Video Support: 6/Mo
  • Email Support: Available

 

 

JOIN THE WAITLIST

Premium

$194/m

per month for 6 months

  • 72 Objectives
  • 47 hrs+ of training
  • scene files
  • A community of 2000+ artists
  • Mode of Delivery: Online
  • Certification: Available
  • Individual Video Support: 8/Mo
  • Group Video Support: 8/Mo
  • Email Support: Available
  • Job Assistance: Available
  • Telephone Support: Available
  • Add-on Workshops: 3
JOIN THE WAITLIST

Substance Designer Fundamentals

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