Before We Begin...
About the Lesson
This is a 45 minute lesson by Vertex Workshop instructor Alberto Cordero. This lesson is an excerpt from his "Sci-Fi TrimSheet in Substance Designer" workshop where Alberto teaches students the entire workflow, from start to finish, on creating a sci-fi trimsheet texture. In this lesson, you will learn how to create renders for your final presentation.
There are three chapters to this lesson.
Chapter 1: PBR Render Node
Chapter 2: Marmoset Toolbag
Chapter 3: Photoshop


About the Instructor
Alberto is an environment artist with a passion for both teaching and learning. He started his journey with Vertex School as a student in our game arts program, focusing on environment art. Currently, he is working at High Moon Studios as an environment artist. The project he is currently focused on there is Call of Duty: Warzone.
Alberto was born and raised in Cuba, but with what he learned in 3D art, he was able to get a job in the states. He spends his free time teaching and helping others with their own passions for 3D.